Saturday 21 September 2013

Robots Development - Reptar

This was my favorite one out of michaels robots. Reptar! Pretty much because of his foot. I love how organic it looks.

This was my first animation for reptar. I play a lot with his feet because it really added a unique look to him.
 photo 21_Reptar_0_zpsd012cb06.gif

The group was happy with it! But I wanted to do more. Then I improved his walking again.
 photo 22_Reptar_1_zpsc0268258.gif
Added left arm movement.
 photo 23_Reptar_2_zps0563f060.gif
I still thought there was something odd about his walking, it's easier to see in this slower version. So I decided to do it again.
 photo 24_Reptar_3_zps75ea267c.gif
And again.
 photo 25_Reptar_4_zpsf710f174.gif

Once I was happy with it I moved on to head movement. If you pay a lot of attention to this one, you'll notice that his head pops out of his body for 1 frame showing that his head is being held by his back pipes.
 photo 26_Reptar_5_zps47390e04.gif

Then I added movement to his right arm.
 photo 27_Reptar_6_zps9f38fb10.gif
After sorting out his Idle animation, it was time to decided about his future. What is reptar there for??? So I created an animation where he crouches to shoot afterwards.
 photo 28_Reptar_Crouch_0_zps3c3e3654.gif

I did it but I screwed it up a little bit, forgot about the back pipes, haha
 photo 29_Reptar_Crouch_1_zpsd3ad2e2a.gif

Did it again, but head moved at the end without the pipes moving.
 photo 30_Reptar_Crouch_2_zpsc6132bb7.gif

Did it again, but pipes moved too fast at the end /\
 photo 31_Reptar_Crouch_3_zpse8550314.gif

Did it again, it was fine, but arm was lifting too much. /\

So I finalized with this one \/
I was really happy with it
 photo 32_Reptar_Crouch_4_zpsa6b3dcfd.gif

And then shooting was pretty easy once I got him in the right position.
 photo 32_Reptar_Shooting_0_zps4dd3ed06.gif

And then added a triggering effect :] Done!
 photo 33_Reptar_Shooting_1_zpsc7169253.gif

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