Showing posts with label MDDN 241 - 3D Modelling and Animation.. Show all posts
Showing posts with label MDDN 241 - 3D Modelling and Animation.. Show all posts

Friday, 21 June 2013

Final Video.

Heliot!

Development 31

The sound effects were retrieved from freesound.org. They were all creative commons licensed.

Development 30

Sounds! All of the music tracks in the animation were created by myself using Garageband! I used several different intruments, such as Trumpets, Guitars with different effects, Bass with different effects, different Drumsets, Keyboard, Organ, Piano,  etc. Here are my composed songs.










Wednesday, 19 June 2013

Development 29

Adobe After Effects and Adobe Premiere to make my video! Sweet Sweet Adobe programs



Tuesday, 18 June 2013

Development 29

Rendering Time! Got myself organised early and started rendering as I was animating to not have trouble with the rendering times. Worked really well.

From the notes you can see that I used 30 different camera shots in my animation!





Monday, 17 June 2013

Development 28

A list of all my development scenes.
It was a really good idea to keep all of my stages due to maya unexpected craches! Saved me a few times.
Over 110 scenes


Saturday, 15 June 2013

Development 27

nCloth! Yay! It actually took me ages to understand how it work when you are animating it, but it looked really awesome in the end.


Thursday, 13 June 2013

Development 27

Third island! The mysterious one. With dead heliots (#sadface) and the twin that flies past heliot.






Tuesday, 11 June 2013

Development 26

So Logan and I swapped projects for an hour or so! He modeled me this awesome looking plane! Thanks Logan!

I added the poster as well the propeller and texture it.
Got the propeller going with an expression.
Modeled a little human to be in the plane, pretty cool. He is probably not even gonna show very well, but what the heck, modelling is fun









Friday, 7 June 2013

Development 24

More driven keys!!1!1! Movement of the binoculars, the stretching of his rope, the rotation of the hook and the stretching of the boxes' ropes. I was also having trouble with his wings since I copied it as an instance, but managed to fix it with Szilards help.





Thursday, 6 June 2013

Development 23

Heliot's rig! A little bit painful but nothing major. Made the hook and rope move accordingly



Wednesday, 5 June 2013

Development 22

Started playing with clouds and got them looking really good! They added a lot of rendering time but they looked so good it was worth it.








Tuesday, 4 June 2013

Development 21

Created driven keys for Heliots expressions and for the boxes size so that I could duplicate them and easily choose was size I wanted.



Sunday, 2 June 2013

Development 19

Steven taught me the basics of driven keys and I after doing it do my black hole doors I found out how amazing driven keys are and how useful! Started applying it to other objects as well to make my life easier.







Saturday, 1 June 2013

Development 18

Started creating the things on the second island. Door were pretty easy. The conveyor belt was quite tricky but by using a motion path as and an expression like the one I used for heliots inner workings it turned out great and easy to manipulate.







Friday, 31 May 2013

Development 17

Development of the boxes. Got it looking really good! Added the box to the environment and was able to reduce the rendering time by reducing the amount of grass as well as the size of it.