Courses
- MDDN 241 - 3D Modelling and Animation.
- MDDN 243 - Introduction to Computer Gaming.
- DSDN 144 - Photography
- MDDN 251 - Physical Computing.
- DSDN 101 - Design Visualisation.
- DSDN 104 - Digital Creation.
- DSDN 142 - Creative Coding.
- DSDN 112 - Interactive Design.
- DSDN 171 - Design In Context.
- CCDN 271 - Design as Inquiry.
Showing posts with label MDDN 241 - 3D Modelling and Animation.. Show all posts
Showing posts with label MDDN 241 - 3D Modelling and Animation.. Show all posts
Friday, 21 June 2013
Development 30
Sounds! All of the music tracks in the animation were created by myself using Garageband! I used several different intruments, such as Trumpets, Guitars with different effects, Bass with different effects, different Drumsets, Keyboard, Organ, Piano, etc. Here are my composed songs.
Wednesday, 19 June 2013
Tuesday, 18 June 2013
Development 29
Rendering Time! Got myself organised early and started rendering as I was animating to not have trouble with the rendering times. Worked really well.
From the notes you can see that I used 30 different camera shots in my animation!
Monday, 17 June 2013
Development 28
A list of all my development scenes.
It was a really good idea to keep all of my stages due to maya unexpected craches! Saved me a few times.
Over 110 scenes
It was a really good idea to keep all of my stages due to maya unexpected craches! Saved me a few times.
Over 110 scenes
Saturday, 15 June 2013
Development 27
nCloth! Yay! It actually took me ages to understand how it work when you are animating it, but it looked really awesome in the end.
Thursday, 13 June 2013
Tuesday, 11 June 2013
Development 26
So Logan and I swapped projects for an hour or so! He modeled me this awesome looking plane! Thanks Logan!
I added the poster as well the propeller and texture it.
Got the propeller going with an expression.
Modeled a little human to be in the plane, pretty cool. He is probably not even gonna show very well, but what the heck, modelling is fun
I added the poster as well the propeller and texture it.
Got the propeller going with an expression.
Modeled a little human to be in the plane, pretty cool. He is probably not even gonna show very well, but what the heck, modelling is fun
Monday, 10 June 2013
Friday, 7 June 2013
Development 24
More driven keys!!1!1! Movement of the binoculars, the stretching of his rope, the rotation of the hook and the stretching of the boxes' ropes. I was also having trouble with his wings since I copied it as an instance, but managed to fix it with Szilards help.
Thursday, 6 June 2013
Wednesday, 5 June 2013
Development 22
Started playing with clouds and got them looking really good! They added a lot of rendering time but they looked so good it was worth it.
Tuesday, 4 June 2013
Development 21
Created driven keys for Heliots expressions and for the boxes size so that I could duplicate them and easily choose was size I wanted.
Monday, 3 June 2013
Sunday, 2 June 2013
Development 19
Steven taught me the basics of driven keys and I after doing it do my black hole doors I found out how amazing driven keys are and how useful! Started applying it to other objects as well to make my life easier.
Saturday, 1 June 2013
Development 18
Started creating the things on the second island. Door were pretty easy. The conveyor belt was quite tricky but by using a motion path as and an expression like the one I used for heliots inner workings it turned out great and easy to manipulate.
Friday, 31 May 2013
Development 17
Thursday, 30 May 2013
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