![](http://3.bp.blogspot.com/-IUvKb1jM9Sc/Ucb7LH9939I/AAAAAAAABaU/NzljgMm586c/s640/40.png)
Courses
- MDDN 241 - 3D Modelling and Animation.
- MDDN 243 - Introduction to Computer Gaming.
- DSDN 144 - Photography
- MDDN 251 - Physical Computing.
- DSDN 101 - Design Visualisation.
- DSDN 104 - Digital Creation.
- DSDN 142 - Creative Coding.
- DSDN 112 - Interactive Design.
- DSDN 171 - Design In Context.
- CCDN 271 - Design as Inquiry.
Friday 31 May 2013
Development 17
Development of the boxes. Got it looking really good! Added the box to the environment and was able to reduce the rendering time by reducing the amount of grass as well as the size of it.
![](//3.bp.blogspot.com/-IUvKb1jM9Sc/Ucb7LH9939I/AAAAAAAABaU/NzljgMm586c/s640/40.png)
![](http://3.bp.blogspot.com/-IUvKb1jM9Sc/Ucb7LH9939I/AAAAAAAABaU/NzljgMm586c/s640/40.png)
Thursday 30 May 2013
Wednesday 29 May 2013
Development 15
Time to start adding grass!! Looks really nice, however, it put the rendering time up a lot. Gonna have to play with it so it doesnt take too long.
Tuesday 28 May 2013
Monday 27 May 2013
Development 13
Wanted to add expressions to heliot and found that the best way to do it was using blend shapes. Got him to shut his eyes up and down wards.
Sunday 26 May 2013
Development 12
Kinda fixed the fuel cap. Still need to add some more touches. It was looking a bit too distorted but now its much better already.
Saturday 25 May 2013
Development 11
Played around with different materials (again) and found some much better options for his body and decided to go with the one shown in the picture.
Friday 24 May 2013
Thursday 23 May 2013
Development 9
Next step was to add movement to his inside parts. A little bit of Szilards help with a little bit of Code resolved it!
Wednesday 22 May 2013
Development 8
I really liked how adding those screws came out, so to make things even better I attached metal parts to his body held by several rivots, make it look much more detailed and realistic. This part took me a while.
Sunday 19 May 2013
Saturday 18 May 2013
Friday 17 May 2013
Wednesday 15 May 2013
Tuesday 14 May 2013
Monday 13 May 2013
Sunday 12 May 2013
Development 1
First island layout that I created, playing around with the displacement map and trying to get a good looking aesthetic
Wednesday 8 May 2013
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