Friday 31 May 2013

Development 17

Development of the boxes. Got it looking really good! Added the box to the environment and was able to reduce the rendering time by reducing the amount of grass as well as the size of it.







Wednesday 29 May 2013

Development 15

Time to start adding grass!! Looks really nice, however, it put the rendering time up a lot. Gonna have to play with it so it doesnt take too long.




Tuesday 28 May 2013

Monday 27 May 2013

Development 13

Wanted to add expressions to heliot and found that the best way to do it was using blend shapes. Got him to shut his eyes up and down wards.



Sunday 26 May 2013

Development 12

Kinda fixed the fuel cap. Still need to add some more touches. It was looking a bit too distorted but now its much better already.


Saturday 25 May 2013

Development 11

Played around with different materials (again) and found some much better options for his body and decided to go with the one shown in the picture.


Thursday 23 May 2013

Development 9

Next step was to add movement to his inside parts. A little bit of Szilards help with a little bit of Code resolved it!



Wednesday 22 May 2013

Development 8

I really liked how adding those screws came out, so to make things even better I attached metal parts to his body held by several rivots, make it look much more detailed and realistic. This part took me a while.








Sunday 19 May 2013

Development 7

Then I decided to add screws around his body to give it a more of a mechanical look.


Saturday 18 May 2013

Development 6

A few more touches to heliots inner workings. (connecting the wings to the rest of him)


Tuesday 14 May 2013

Development 3

Got the propeller looking good. Smooth but shiny and some nice reflections going on.


Monday 13 May 2013

Development 2

Then I started developing the Grass modelling and eventually got where I wanted.




Sunday 12 May 2013

Development 1

First island layout that I created, playing around with the displacement map and trying to get a good looking aesthetic