Courses
- MDDN 241 - 3D Modelling and Animation.
- MDDN 243 - Introduction to Computer Gaming.
- DSDN 144 - Photography
- MDDN 251 - Physical Computing.
- DSDN 101 - Design Visualisation.
- DSDN 104 - Digital Creation.
- DSDN 142 - Creative Coding.
- DSDN 112 - Interactive Design.
- DSDN 171 - Design In Context.
- CCDN 271 - Design as Inquiry.
Tuesday, 10 September 2013
Refining Animations
So after looking at real game animations, I decided I was still unsatisfied with the walk and run of Omnix. I knew there was something off about it, I just couldnt figure out what. After looking at other animations I realized the left arm was the wrong way around. It worked, but looked a bit off, so I flipped it around and give it some better movement. I also added in head movement, which I found to be really important too.
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