Tuesday, 10 September 2013

Refining Animations

So after looking at real game animations, I decided I was still unsatisfied with the walk and run of Omnix. I knew there was something off about it, I just couldnt figure out what. After looking at other animations I realized the left arm was the wrong way around. It worked, but looked a bit off, so I flipped it around and give it some better movement. I also added in head movement, which I found to be really important too.


 photo 0_Walk_Head_Movement_zpsa910ea1d.gif

 photo 1_Running_Arm_Change_zps012d8c7b.gif

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