Saturday, 31 August 2013

Logo Attempt

So I worked a little bit on a new logo for us. It is only a basic concept, I am not sure on how to elaborate it further, I might get either Michael or Warren to explore more the idea because it think they can create something more suitable.


I realised today that my focus on the project from now on will be animations

Friday, 30 August 2013

New Sphere and Robot Explosion

So I figured that a hudouken-like shooting would look much cooler, so I worked on a new sphere:

 photo 0_Sphere_1_zpsd954ea96.gif

I also made a collision for the bullet 
 photo 1_Sphere_Collision_1_zpsfe9a09a6.gif

I took inspiration from this explosion I found on the internet and made my own out of it

I wanted to add lightnings around it since the robots will be getting electrocuted when dying


 photo 3_Explosion_zpsad88b582.gif

Thursday, 29 August 2013

First Fox Movements

So I have worked on the basic movement animations for Omni, this is what it's looking like at the moment:

First Walk Attempt

0_Walk_0 photo 0_Walk_0_zps3fcc1bae.gif

I made an animation for shooting while he's Idle. But even 3 frames was too long for what was required.

 photo 4_Shoot_Idle_1_zps03504662.gif


So I just went with one frame and it works better

 photo 5_Shoot_Idle_2_zpsba9b294b.png

A running animation, pretty smooth this one
3_Run_1 photo 3_Run_1_zpsbc4365a6.gif

Shooting in the air!
6_Shoot_Jumping_1 photo 6_Shoot_Jumping_1_zps2dd8827b.gif

A second Walking Attempt
1_Walk_1 photo 1_Walk_1_zps501f4c74.gif

And not happy, a third Walking Attempt
2_Walk_2 photo 2_Walk_2_zps087682da.gif

I made a Jump Animation but it also had too many frames.
7_Jumping_1 photo 7_Jumping_1_zps7cc3f318.gif

So I simplified it to a 3 frames animation

8_Jumping_2 photo 8_Jumping_2_zps08261346.gif

And of course, the gliding animation

9_Gliding_1 photo 9_Gliding_1_zpsed558bb4.gif

Tuesday, 27 August 2013

Shooting Sphere

So in order to do the shooting mechanic, Mohsin asked me to make him a bullet I could use as an example.

So I draw this one with Illustrator


Monday, 26 August 2013

First Given Tasks

So I have attempted to give my group specific tasks related to their skills.

Mohsin should first code the new mechanic that I would like to introduce to the game

 Then I would like him to work on shooting mechanic for the fox that has to be recharged.


A world map would be also introduced for the level selection.



Michael's task is to redraw the robots I have sketched or even create his own ones if he wants


Warren's task is to draw the level environment, I gave him some old inspiration from my project 2


My task at the moment is to 1. Redraw the logo

And these:

Sunday, 25 August 2013

Project 3 - Facebook Group Creation

So it has started! Julio, Mohsin, Michael and Warren. The chosen ones to elaborate one of the (yet to come) best games ever created, Omnix!

I am excited

So far I've just been introducing them to the story and context so that they have a really natural understanding of the game.

Monday, 19 August 2013

Music

This is the song I made for my game using Garage Band.

I wanted to convey an exciting pressuring electronic mixed with wilderness theme.

Sunday, 18 August 2013

Background and Foreground

This is background I designed for my game. I wanted to convey a mysterious (almost dead) looking aesthetic of the fox's natural habitat.


This is the foreground I created to give the level a little bit more of a 3 dimensional feel.


I made it more detailed as it would be more visible.

Friday, 16 August 2013

Thursday, 15 August 2013

Story-line



Omnix.

in 2189, the world is devastated by a huge misuse of technology. The whole human population has taken an evil side when being highly wasteful and careless about planet Earth. Humans are taking advantage over technology solely for capital gain and entertainment, building thousands of robots to work for them without realizing how much destruction they are causing and how it is affecting natural environments and the animal community. >
For years, the animals have always put up with the stupidity of such human acts to maintain peace and not cause rivalry, however, it has come to the point where the lives of the animals are being strongly affected by pollution and lack natural balance.

The animals were desperate, they knew that the humans were really powerful, however, their only choice was to fight for a world where technology is recyclable and waste-less. In order to approach such a great achievement, they first had to understand how their utopia could be a successful mission.

Foxes, monkeys and bears were the very first animals to start researching how they could use technology themselves. Their gathered as much human junk they possibly could to create their own material. After years of secret underground experiments they finally created their very own form of technology. They built solar pads and solar machinery that was able to retrieve huge amounts of energy from the sun and convert it into high power electricity. Such material was very hard to make, however, it wasted nothing apart from junk and sunlight.

The foxes, monkeys and bears decided that there was no need to fight if the humans accepted their concept of waste-less technology. They sent several letters to the heads of the most wasteful countries, such as the U.S., Canada, Brazil, and Japan. However, their proposals were always rejected and most of the times just laughed at. The humans were not willing to spend their capital and resources to make such material because it would take a long time.

That was it, after the 47th letter, the animals got mad as hell. They decided to unite the whole animal community, and without no hesitation every other animal species left in the planet decided to join their forces to destroy every single robot controlled by the humans and take over their resources to teach them how waste-less technology can still be very powerful.

Their mission is now to get to the factories where the robots are produced and get access to their resources. A long and dangerous adventure, however, based on a good-hearted purpose aimed to save nature!

Tuesday, 13 August 2013

P2 Development

Theeen, I created my character movements which also gave me a pretty good idea of how it would work in terms of the motion.

I looked at different body motions such as:


Since I had done everything in Illustrator it wasnt too hard to move things around to get my motion.

Here they are:







Monday, 12 August 2013

P2 Development

Sweet, so I was time I started making my physical prototype. I used a motor to get the scroll idea going.  It worked nicely in the end but it I have to admit it didnt go as smooth as I thought it would. Here are a few development images. Ill update it with some more later.





Sunday, 11 August 2013

P2 Development

Next step was creating my environment and then adding my creations to them.

Here is the artwork!







Saturday, 10 August 2013

P2 Development


So it was time I started creating my environment. First thing I did was look at a few precedents:







Cool. Next step was to sketch that that good stuff :)

First thing was to roughly plan my environment. I actually did this a while ago.


Craftbish


Roburobo and Whale Summoner


 Tripple-fear





Laser-trap and Wasteful Factory


Spikobot


Robotrap


Switch & Checkpoint.

Aaaaannnd. It was time to start Illustratiiin' :)