I realised today that my focus on the project from now on will be animations
Courses
- MDDN 241 - 3D Modelling and Animation.
- MDDN 243 - Introduction to Computer Gaming.
- DSDN 144 - Photography
- MDDN 251 - Physical Computing.
- DSDN 101 - Design Visualisation.
- DSDN 104 - Digital Creation.
- DSDN 142 - Creative Coding.
- DSDN 112 - Interactive Design.
- DSDN 171 - Design In Context.
- CCDN 271 - Design as Inquiry.
Saturday, 31 August 2013
Logo Attempt
So I worked a little bit on a new logo for us. It is only a basic concept, I am not sure on how to elaborate it further, I might get either Michael or Warren to explore more the idea because it think they can create something more suitable.
Friday, 30 August 2013
New Sphere and Robot Explosion
Thursday, 29 August 2013
First Fox Movements
So I have worked on the basic movement animations for Omni, this is what it's looking like at the moment:
First Walk Attempt
I made an animation for shooting while he's Idle. But even 3 frames was too long for what was required.
So I just went with one frame and it works better
A second Walking Attempt
Tuesday, 27 August 2013
Shooting Sphere
So in order to do the shooting mechanic, Mohsin asked me to make him a bullet I could use as an example.
So I draw this one with Illustrator
So I draw this one with Illustrator
Monday, 26 August 2013
First Given Tasks
So I have attempted to give my group specific tasks related to their skills.
Mohsin should first code the new mechanic that I would like to introduce to the game
Then I would like him to work on shooting mechanic for the fox that has to be recharged.
A world map would be also introduced for the level selection.
Michael's task is to redraw the robots I have sketched or even create his own ones if he wants
Warren's task is to draw the level environment, I gave him some old inspiration from my project 2
My task at the moment is to 1. Redraw the logo
And these:
Sunday, 25 August 2013
Project 3 - Facebook Group Creation
So it has started! Julio, Mohsin, Michael and Warren. The chosen ones to elaborate one of the (yet to come) best games ever created, Omnix!
I am excited
So far I've just been introducing them to the story and context so that they have a really natural understanding of the game.
I am excited
So far I've just been introducing them to the story and context so that they have a really natural understanding of the game.
Wednesday, 21 August 2013
Monday, 19 August 2013
Music
This is the song I made for my game using Garage Band.
I wanted to convey an exciting pressuring electronic mixed with wilderness theme.
Sunday, 18 August 2013
Background and Foreground
This is background I designed for my game. I wanted to convey a mysterious (almost dead) looking aesthetic of the fox's natural habitat.
This is the foreground I created to give the level a little bit more of a 3 dimensional feel.
I made it more detailed as it would be more visible.
This is the foreground I created to give the level a little bit more of a 3 dimensional feel.
I made it more detailed as it would be more visible.
Saturday, 17 August 2013
Friday, 16 August 2013
Thursday, 15 August 2013
Story-line
Omnix.
in 2189, the world is devastated by a huge misuse of technology. The whole human population has taken an evil side when being highly wasteful and careless about planet Earth. Humans are taking advantage over technology solely for capital gain and entertainment, building thousands of robots to work for them without realizing how much destruction they are causing and how it is affecting natural environments and the animal community. >
For years, the animals have always put up with the stupidity of such human acts to maintain peace and not cause rivalry, however, it has come to the point where the lives of the animals are being strongly affected by pollution and lack natural balance.
The animals were desperate, they knew that the humans were really powerful, however, their only choice was to fight for a world where technology is recyclable and waste-less. In order to approach such a great achievement, they first had to understand how their utopia could be a successful mission.
Foxes, monkeys and bears were the very first animals to start researching how they could use technology themselves. Their gathered as much human junk they possibly could to create their own material. After years of secret underground experiments they finally created their very own form of technology. They built solar pads and solar machinery that was able to retrieve huge amounts of energy from the sun and convert it into high power electricity. Such material was very hard to make, however, it wasted nothing apart from junk and sunlight.
The foxes, monkeys and bears decided that there was no need to fight if the humans accepted their concept of waste-less technology. They sent several letters to the heads of the most wasteful countries, such as the U.S., Canada, Brazil, and Japan. However, their proposals were always rejected and most of the times just laughed at. The humans were not willing to spend their capital and resources to make such material because it would take a long time.
That was it, after the 47th letter, the animals got mad as hell. They decided to unite the whole animal community, and without no hesitation every other animal species left in the planet decided to join their forces to destroy every single robot controlled by the humans and take over their resources to teach them how waste-less technology can still be very powerful.
Their mission is now to get to the factories where the robots are produced and get access to their resources. A long and dangerous adventure, however, based on a good-hearted purpose aimed to save nature!
Tuesday, 13 August 2013
P2 Development
Theeen, I created my character movements which also gave me a pretty good idea of how it would work in terms of the motion.
I looked at different body motions such as:
Since I had done everything in Illustrator it wasnt too hard to move things around to get my motion.
Here they are:
I looked at different body motions such as:
Since I had done everything in Illustrator it wasnt too hard to move things around to get my motion.
Here they are:
Monday, 12 August 2013
P2 Development
Sweet, so I was time I started making my physical prototype. I used a motor to get the scroll idea going. It worked nicely in the end but it I have to admit it didnt go as smooth as I thought it would. Here are a few development images. Ill update it with some more later.
Sunday, 11 August 2013
Saturday, 10 August 2013
P2 Development
So it was time I started creating my environment. First thing I did was look at a few precedents:
Cool. Next step was to sketch that that good stuff :)
First thing was to roughly plan my environment. I actually did this a while ago.
Craftbish
Roburobo and Whale Summoner
Tripple-fear
Laser-trap and Wasteful Factory
Spikobot
Robotrap
Switch & Checkpoint.
Aaaaannnd. It was time to start Illustratiiin' :)
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