Here is my final video.
I hope you enjoy it!
Special thanks to our project tutor James.
Courses
- MDDN 241 - 3D Modelling and Animation.
- MDDN 243 - Introduction to Computer Gaming.
- DSDN 144 - Photography
- MDDN 251 - Physical Computing.
- DSDN 101 - Design Visualisation.
- DSDN 104 - Digital Creation.
- DSDN 142 - Creative Coding.
- DSDN 112 - Interactive Design.
- DSDN 171 - Design In Context.
- CCDN 271 - Design as Inquiry.
Saturday, 16 June 2012
Project 3 - Development.
The sound track in the stop motion was also recorded by myself.
I used the exact same instruments that are seen in the stop motion video to record the sounds.
The program I used was Ableton Live, the same one I used for my flash animation.
I used the exact same instruments that are seen in the stop motion video to record the sounds.
The program I used was Ableton Live, the same one I used for my flash animation.
Friday, 15 June 2012
Wednesday, 6 June 2012
Monday, 4 June 2012
Project 3 - Storyboard.
Project 3 - 300 Words.
“Media
Design will be incorporated into a ‘New way of seeing’ exploring a limitless
technological world hidden within electronic objects used day-by-day”.
What if inside of our TV’s, our computers, our monitors, our iPods, and iPhones, there was a hidden technological world? Where anything could be created through the use of technological coding? This stop motion explores how technology can express anything from the real world, and how in a technological world, it would be possible to create your own personal world. The movie shows effects that are quite simple and effective to achieve using stop motion, such as making objects appear, disappear, move, and even manipulate their function. A white space is used to represent the ‘iPhone world’, where anything can be created and the protagonist explores colour and music through the use of his iPhone, limited only by his own creative expressiveness.
This fiction was mainly inspired by the variety of technological networks that exist in our world today. Each one of them contains some sort of user interaction that creates a relationship between humans and technology. These slowly allow humans to create their own world by giving them the choice of personalizing objects to their own preferred taste. Music is also connected to this idea of digital manipulation, and the movie explores the use of instruments through using them to create the stop motions’ song track. In one of the scenes, the protagonist creates and plays an acoustic guitar, a bass, and an electric guitar, and as he goes through them, their sounds add to the movie’s track.
The main essential object in the film is a pair of black sun-glasses digitally manipulated to the function of allowing the person that is wearing it to create things based on his/her imagination. It is the main concept from the stop motion and provides a ‘new way of seeing’ when it comes to technology.
What if inside of our TV’s, our computers, our monitors, our iPods, and iPhones, there was a hidden technological world? Where anything could be created through the use of technological coding? This stop motion explores how technology can express anything from the real world, and how in a technological world, it would be possible to create your own personal world. The movie shows effects that are quite simple and effective to achieve using stop motion, such as making objects appear, disappear, move, and even manipulate their function. A white space is used to represent the ‘iPhone world’, where anything can be created and the protagonist explores colour and music through the use of his iPhone, limited only by his own creative expressiveness.
This fiction was mainly inspired by the variety of technological networks that exist in our world today. Each one of them contains some sort of user interaction that creates a relationship between humans and technology. These slowly allow humans to create their own world by giving them the choice of personalizing objects to their own preferred taste. Music is also connected to this idea of digital manipulation, and the movie explores the use of instruments through using them to create the stop motions’ song track. In one of the scenes, the protagonist creates and plays an acoustic guitar, a bass, and an electric guitar, and as he goes through them, their sounds add to the movie’s track.
The main essential object in the film is a pair of black sun-glasses digitally manipulated to the function of allowing the person that is wearing it to create things based on his/her imagination. It is the main concept from the stop motion and provides a ‘new way of seeing’ when it comes to technology.
Project 3 - Inspirations.
Here are a couple of videos that inspired me on my stop motion. I could see how you can play around with the use of space and how you can make objects that don't move actually look like they are moving.
This video made me realize how easy it can be to manipulate objects and their shape, function, and express pretty much anything else you want.
This video made me realize how easy it can be to manipulate objects and their shape, function, and express pretty much anything else you want.
Friday, 1 June 2012
Blog 5 - Locovisual.
Willis Street Old Arcade Bank.
Long before the Old Arcade Bank was constructed, the same space used to be occupied by John Plimmer’s ‘inconstant’ Ark. In 1849, the Ark was salvaged by John and then converted into a warehouse.
In 1899 Thomas Turnbull and his son planned on building a New Head Office for the Bank of New Zealand (founded in 1861). The contract offered a design structure similar to the one seen today. The building opened on the first of July of 1901.
Even though the Arcade has many different artefacts that relate back to classicism, baroque, gothic revival and even modernism, its architectural functionalism and structure relate mainly to Greek neo-classical architecture. The correlation between the Bank’s design and classicism can be easily identified. The use of white and yellow marble, patterns of carved wood, many Corinthian columns, Greek Gods’ statues, decorative floors, ceilings, staircases and even windows.
Strongly rusticated, the ground floor of the building displays detailed patterns of shells on the walls, a tessellated floor, and highly developed Kauri furniture. The second floor displays mainly the classical ionic Greek columns.
The building also has an underground corridor the leads to the Bank’s Board Room, where in a form of the director’s chair, there is an antique exhibition that explains about the history of Plimmer’s Ark and how that same space used to be above water. Many timbers from his Ark are still conserved and at display in the Board Room.
At the time of the Arcade’s construction, Baroque architecture style was very fashionable and valued in England for commercial buildings. For this reason, the choice of classical architecture with decorative styles from Edwardian Baroque was pleasingly accurate. The building was very successful and in 1986 it was converted from a Bank to a normal retail and commercial environment. And here is an example of appreciate neo-classical art around Europe (Finland) at the time.
References
Middleton, R., & Watkin, D. (1990). Neoclassical and 19th Century Architecture/2. London, England: Electa S.p.A.
Historic Places Trust. (2010). Bank of New Zealand Building (No 1). http://www.historic.org.nz/TheRegister/RegisterSearch/RegisterResults.aspx?RID=212&m=advanced
Long before the Old Arcade Bank was constructed, the same space used to be occupied by John Plimmer’s ‘inconstant’ Ark. In 1849, the Ark was salvaged by John and then converted into a warehouse.
In 1899 Thomas Turnbull and his son planned on building a New Head Office for the Bank of New Zealand (founded in 1861). The contract offered a design structure similar to the one seen today. The building opened on the first of July of 1901.
Even though the Arcade has many different artefacts that relate back to classicism, baroque, gothic revival and even modernism, its architectural functionalism and structure relate mainly to Greek neo-classical architecture. The correlation between the Bank’s design and classicism can be easily identified. The use of white and yellow marble, patterns of carved wood, many Corinthian columns, Greek Gods’ statues, decorative floors, ceilings, staircases and even windows.
Strongly rusticated, the ground floor of the building displays detailed patterns of shells on the walls, a tessellated floor, and highly developed Kauri furniture. The second floor displays mainly the classical ionic Greek columns.
The building also has an underground corridor the leads to the Bank’s Board Room, where in a form of the director’s chair, there is an antique exhibition that explains about the history of Plimmer’s Ark and how that same space used to be above water. Many timbers from his Ark are still conserved and at display in the Board Room.
At the time of the Arcade’s construction, Baroque architecture style was very fashionable and valued in England for commercial buildings. For this reason, the choice of classical architecture with decorative styles from Edwardian Baroque was pleasingly accurate. The building was very successful and in 1986 it was converted from a Bank to a normal retail and commercial environment. And here is an example of appreciate neo-classical art around Europe (Finland) at the time.
XL. Johann Carl Ludwig Engel, Senate, Helsinki, 1818-22 |
Middleton, R., & Watkin, D. (1990). Neoclassical and 19th Century Architecture/2. London, England: Electa S.p.A.
Historic Places Trust. (2010). Bank of New Zealand Building (No 1). http://www.historic.org.nz/TheRegister/RegisterSearch/RegisterResults.aspx?RID=212&m=advanced
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