Friday, 14 October 2011

DSDN 104 - Digital Creation.

Here is my physical model's picture.
I dyed it in green paint to have a better effect.

DSDN 104 - Digital Creation.

Here is the final picture.
All my rendered models in evolving order.

A special thanks to Jeongbin and Richard!
DSDN 104 was awesome! :)

DSDN 104 - Digital Creation.

Then, I created the template of a 'pokemon' card. I planned to add each of my models to a different card. In my story, the leaf would evolve and become a dragon in the end.

Here is the template:

DSDN 104 - Digital Creation.

Here are my final renders all together and separately:




DSDN 104 - Digital Creation.

In order to get a good effect the lighting, shadowing and reflection, I used two mr Area spots to create two different shadows on a single model as well as the camera view. I gave the shadows an effect so it looked blurry. I used car paint on the curved plane so it would have shadows, shininess and reflection.


DSDN 104 - Digital Creation.

Here are all of the different textures I tried and experimented to get the final stage of my renderings. I used metallic paint on all of my models to get the effect I wanted and I was very satisfied with the result.

DSDN 104 - Digital Creation.

For my third model, I modified the leaf I had at first and tried to make it something like a dragon so that I would be able to relate the leaf I had at first to the dragon. However, I only decided to do so hal-way through the process.




DSDN 104 - Digital Creation.

Then I started sketching my own dragon and tried to make it not flat using a lot of the fillet function, I also took out the wings because I wanted to use the leaf to make its wings in 3DS max afterwards:


DSDN 104 - Digital Creation.

and some more precedent images:


DSDN 104 - Digital Creation.

I wanted my other 3D model to be a dragon, so I started researching some precedent images of dragons:





DSDN 104 - Digital Creation.

Then I put it into 3ds Max, started playing around with it and came up with my first model, which was also the one I sent to the 3D printer:


I came up with the following image:


I started sketching my first 3D model in Solid Works, the leaf.

DSDN 104 - Digital Creation.

and some more precedent images:


DSDN 104 - Digital Creation.

At the start of the project I researched some precedent images for my 3D models. I wanted to create a leaf and have it looking like a real leaf. So, I started looking at some patterns to figure out how I would put everything together. I found the following images:





DSDN 142 - Creative Coding.

This is my final.

Special thanks to Ben, Steven and Angela!!

Monday, 10 October 2011

DSDN 142 - Creative Coding.

This was when my application was mostly finished.
I designed my helic to have rotating lines working as helices and the ellipse expanding and shrinking depending on if it was raining on it or not.

First I created a new application to have a better understanding of the rotating command and came up with this result.



Then after going through some issues with Ben and learning about the pushMatrix and popMatrix commands i was finally able to develop my helic.

DSDN 142 - Creative Coding.

My new idea was to add lightnings to the rain and give it a thunderstorm effect. Works really well, I just had to work on the lightning flashes now. I also added a new object which I called the helic (helicopter) and would develop it so it would work as an interaction and make sense in the given scenario.

DSDN 142 - Creative Coding.

The next step was to add the wind that I had planned in the past and a new background for when the rain was on. Also, Ben made me realize that the bouncing rectangles I had been working on didnt make much sense in the given the scenario, so I started working on different ideas.

This is how it looked like.

DSDN 142 - Creative Coding.

I got so focused on creating the visuals that I nearly forgot to add sound at one point. I was time I started adding sounds that would give my application a bigger effect.

Ben firstly gave us this simple code on how to put sound into your app, and then I started to work from there.



I added a gradient background to have prettier matching colours.
I changed the rain and used lines instead of points and also created a fading trail by adding a code that adds a new layer to the application.
And of course, the rain sound.

DSDN 142 - Creative Coding.

The next idea was to have rain on a specific clouds depending on the position of the mouse and to have the closest clouds to only rain a little bit.

Not exactly the way I wanted yet but I was getting somewhere.

DSDN 142 - Creative Coding.

After I was managing to use Class in processing I decided to make the clouds rain and give a grey colour to the clouds that were raining.

I first did a small research on how I would draw the rain and decided to just start off with points.



Thats how it first looked like.

DSDN 142 - Creative Coding.

Then after seeing that I understood arrays very well, Ben tought me how to use Class and create objects and showed me how much that could help me in any application, making everything much easier.

We created this application along the learning processing.



Then he sent me off use the things I learned in my own application.
Then I made a class for the clouds and a class for the bouncing rectangles.

DSDN 142 - Creative Coding.

However, I was having trouble in creating clouds that wouldnt change their shapes everytime they came on and off the screen.

I asked for Ben's help on that matter and he was happy to help. Firstly, he made sure I really understood how arrays work and asked me to create an array of ellipses that would have different speeds.



Then he presented to me the idea of having an array within an array and that it would solve the problem.

And so we worked on that idea and came up with this result out of the last example.

DSDN 142 - Creative Coding.

Then I started drawing the clouds that would have the boxes bouncing on them. I wanted to make the clouds moving and that I would add a wind sound to it in the future.

So I started researching clouds' different forms and I came to the conclusion that the best idea (easiest and most effective) would be to draw them using ellipses in arrays.




DSDN 142 - Creative Coding.

I decided that instead of having boxes jumping straight from a cliff I would have the boxes jumping on clouds and dropping out of them.

So I started with the basic idea of having a bouncing rectangle and working out how gravity works.

DSDN 142 - Creative Coding.

These were my very first ideas.

I came up with boxes jumping off a cliff, a fire that would create different burning sounds, guitar strings and a small grid of rectangles hodings small boxes that would make a sound.

After discussing the best option with Stevem I decided to stick with the idea of boxes jumping off the cliff but I would change a few things around.

Monday, 3 October 2011